Meet two-suit Spider
Here is what to know. The two-suit layout begins with ten columns and fifty cards in the stock. You still need eight complete same-suit runs to finish the game. This mode uses 104 cards divided between spades and hearts. Each rank appears four times in each suit.
Move by rank
The key details are straightforward. A card may land on an exposed card exactly one rank higher, regardless of suit. Check both rank and suit before trying to move several cards together. A six of hearts can therefore sit on a seven of spades. A mixed-suit build does not become a movable group merely because its ranks descend.
Move a group
On this website, the following points apply. A suit change inside the selected cards stops the group from moving together. You can select the first card of that group to move every card below it. A movable group is a face-up descending sequence containing only one suit. You may still move a smaller same-suit segment from the bottom of the column.
Complete a run
On this website, the following points apply. The game removes a qualifying sequence automatically and updates the run counter. Both suits contribute to the total of eight runs needed to win. A complete sequence must run from King to Ace in one suit. A red-and-black King-to-Ace column does not count as a completed run.
Separate mixed builds
On this website, the following points apply. Matching suits often reduces the number of individual moves needed later. Plan how you might separate that mixed build before extending it further. A temporary mixed-suit move can expose a hidden card or release an empty column. An empty column can hold one segment while you reconnect the remaining cards.
Use a spare column
The key details are straightforward. Any legal movable group can occupy an empty column. Moving a King into a spare column can make space, but the King cannot later land on another rank. You can sometimes return a shorter segment to its original column after exposing a useful card. Fill every empty column before requesting another stock deal.
Add ten new cards
The key details are straightforward. The new cards can create matching suit connections or block existing ones. Each stock deal adds one face-up card to every column. Five such deals are available at the beginning of the game. Review exposed moves and empty-column plans before using the stock.
Learn with undo
Here is what to know. The timer is not rewound when you undo. Undo can reverse a stock deal as well as a normal card move. Undo also restores cards that were turned over or collected by the reversed action. Use Replay if you want to restart the same shuffled deal from the beginning.
A steadier approach
Here is what to know. Revealing hidden cards gradually broadens your choices. A suggested move is a possibility to investigate rather than a guaranteed route to victory. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Keeping several short matching runs can be easier to manage than one long mixed run.
Resume this difficulty
New game replaces the current two-suit deal with a fresh shuffle. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. The game can still run for the current visit when browser storage is unavailable. Turning off local saving removes stored game progress and statistics on this domain.